4D FLANK ARENA ☠ 0/6 🎮 connected H help · X crosshair · M sound · R restart

4D FLANK ARENA

The dungeon floor is a 3D volume. The three panels are top-down slices through you: XY, XZ, YZ. Slay all 6 creatures. You have 5 hearts.

WASD / arrows move in the gold view · Q / E or 1 2 3 switch view · Space sword swipe in the active plane (300ms cooldown)

A solid enemy is on your slice — only then can it touch you. You can never be hit from off-slice. A pulsing ring with ▲/▼ is the same spot but above/below your slice along that panel's collapsed axis — it is harmless there, but it is coming. When a panel's border flashes red, something is within 1.5 voxels in a plane you are not watching. Glance. Switch. Swing.

Stalkers hunt along all three axes — including the one your view collapses. Sentries each patrol one fixed plane, fast. The Burrower rises to your layer: dodge the growing ring, then strike. Rooms are slabs — some only open up along z, so climb in the XZ/YZ views. One wall in the east arena is a single voxel thick… step around it through another plane.

X crosshairs · M sound · H help · R restart · gamepad: stick/dpad move, LB/RB switch, A attack, Start restart

— press any key to fight —